Reviewed · SAVANNAH TOURS
Savannah Beyond Good & Evil Tour
Savannah’s Beyond Good & Evil Tour uses the city itself as the stage. You begin outside Colonial Park Cemetery, then walk through downtown streets and squares while your guide ties murders, legends, local folklore, and haunted buildings to the places around you. The tone is spooky, but not relentlessly grim. Humor helps keep the evening moving.
I like the way the tour connects Savannah’s ghost stories to real people and documented events, especially the story linked to the Mercer-Williams House. I also like the rotating group of guides, including Evie, Austin, Nikki, and Leroy, since the best guides add their own timing and local perspective. The main drawback is clear: you remain outside the cemetery and historic buildings, so this is a walking storytelling tour, not an interior investigation.
Key points to know before you book

- Colonial Park Cemetery sets the mood: The tour begins at the cemetery gates, with stories about its long history and reported hauntings.
- The Mercer-Williams House brings true crime into focus: At Monterey Square, you hear about Danny Hansford’s murder and the use of a root doctor in the prosecution.
- Expect a history-heavy ghost tour: The stories connect supernatural legends with Savannah’s darker past, but some material is more historical than frightening.
- Your guide shapes the evening: Evie, Austin, Nikki, Leroy, Daniel, Noah Davis, Sarah, and others have received praise for humor, clarity, and storytelling.
- You walk for about 90 minutes: Brick, cobblestones, humidity, rain, and standing still can make the route harder than the distance suggests.
- You stay outside: Private and state-owned buildings are viewed from the street, and the cemetery may be closed for the evening.
What kind of ghost tour is this?
The name promises a trip into Savannah’s darker corners, and the tour delivers that in a particular way. You are not entering haunted rooms, opening cemetery gates, or taking part in a staged paranormal test. Instead, you walk through the historic center as your guide explains the people and events tied to it.
That distinction matters. Some people want a theatrical night filled with jump scares and haunted interiors. This tour will likely feel too mild for that crowd. You may spend several minutes standing across from a building while your guide tells its story, then continue on foot to another location.
I see the experience as a ghost-themed history walk with true-crime elements. The strongest parts use specific incidents, local characters, and places you can see for yourself. The supernatural material adds atmosphere, but the tour does not treat every legend as proven fact.
At its best, the mix gives you more than a string of spooky claims. You learn how Savannah presents its past, including the unpleasant parts that are easy to skip during a daytime sightseeing walk. Murder, folklore, unusual legal tactics, and stories of apparitions all share the same streets.
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Starting at Colonial Park Cemetery

The meeting point is at Colonial Park Cemetery, 200 Abercorn Street. The opening location works well because the cemetery immediately gives the evening a darker tone. You begin with stories about the site, its age, and the hauntings connected with it.
Do not assume you will walk inside. The cemetery can be locked during the evening, and the tour does not promise interior access. In practice, you may hear the opening stories from outside the gates while people inside the cemetery or nearby continue their own activities.
That limitation is important for anyone picturing a lantern-lit walk among old graves. The value here comes from the setting and the guide’s storytelling, not from exploring the grounds after dark. If cemetery access is essential to your plans, choose a tour that specifically promises it.
The meeting location is easy to find in downtown Savannah, but arrive ready to stand and listen before the walking begins. You will get more from the opening if you can hear your guide clearly and keep the group in sight.
Monterey Square and the Mercer-Williams story

The route includes Monterey Square and the exterior of the Mercer-Williams House Museum. This is one of the most compelling sections because the story centers on the brutal murder of Danny Hansford and the prosecution’s decision to use a root doctor in securing a conviction.
You do not enter the Mercer-Williams House as part of this activity. The house is privately or state-owned, and the guide tells the story from the public street. Still, the location gives the account a useful sense of place. You are not hearing about an isolated event in a lecture room. You are standing in the square connected with the people and events being discussed.
For me, this is where the tour’s title makes the most sense. The story is not simply a ghost tale. It brings together crime, belief, social history, and the way Savannah’s most famous cases have been retold over time.
The guide may focus on facts, local color, and supernatural claims in different proportions. Some guides lean into drama. Others are more measured. If you prefer stories grounded in documented events, listen for the historical details and treat the more theatrical parts as folklore.
The walk through downtown Savannah
The experience lasts about one hour and 30 minutes and ends in downtown Savannah near the starting area. The listed endpoint is Chippewa Square, though the precise finish can depend on the route taken.
That means you can plan to continue your evening nearby, but do not treat the ending as a guarantee of one exact curb or square unless your booking instructions confirm it. The route keeps you outdoors and gives you a night view of Savannah’s streets, squares, and historic buildings.
The distance may not look extreme on a map, yet the physical effort comes from a combination of walking, standing, uneven paving, and warm weather. Brick and cobblestones can be uncomfortable if you have knee, hip, balance, or foot problems. One person can find the route easy, while another may feel worn out after a full day of sightseeing.
Wear supportive walking shoes. This is not the night for thin sandals or hard dress shoes. Savannah’s humidity can also make the tour feel warmer than expected, and the activity operates in all weather conditions. Bring water or another drink, and dress for the forecast.
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Guides who make or break the evening
A walking ghost tour depends heavily on the person holding the group’s attention. Several guides have been singled out for the qualities that matter most here: clear speech, humor, patience, local knowledge, and the ability to answer questions.
Evie has been praised for giving the tour energy without sounding as if she is reading from a script. She has also been described as considerate and willing to answer questions. Austin has been credited with keeping the group engaged while explaining the sites and Savannah’s past. Nikki has received particular praise for speaking loudly and clearly, which is useful on a busy street and helpful if you have hearing loss.
Leroy’s style appears to mix local history with personal insight into the characters connected with the stories. Daniel has been described as entertaining and well informed, while Noah Davis has been praised for patience, kindness, humor, and accommodating the group. Sarah has also been noted for keeping the evening engaging.
You cannot select your guide from the information provided, so the quality may vary by departure. One guide may play up the drama, while another may favor a straightforward history lesson. That is normal for a tour built around live storytelling, but it also explains the range of reactions.
If you need a guide who projects well, position yourself close enough to hear without blocking others. The group can include as many as 30 people, and street noise may affect the back of the pack.
How scary is the Beyond Good & Evil Tour?

The answer is: moderately spooky, but not a horror attraction. Evening departure, old cemeteries, murder stories, and haunted-building legends create the mood. Humor keeps the atmosphere from becoming too heavy.
You might hear about notorious historical figures said to remain around Savannah. You may also hear local folklore such as the Boo Hag, along with stories that are presented in a very theatrical way. Some people will enjoy that mix of fact and performance. If you want only the most strictly documented version of every event, the embellishment may bother you.
The tour can work well for people who enjoy true crime, local legends, and old-city atmosphere but do not want an intensely frightening experience. It may not satisfy someone expecting actors, special effects, haunted-house scares, or access to the interiors of historic buildings.
I would also keep younger children at home. The minimum age is 16, and the subject matter includes murder and other adult themes.
What you get for $34.99

At $34.99 per person, the price is fair if you want a focused evening activity in central Savannah and value a live guide. You are paying for roughly 90 minutes of storytelling, route planning, and interpretation rather than for admission to a museum or historic house.
The price looks less appealing if you expect paid entry to Colonial Park Cemetery or the Mercer-Williams House. Admission tickets are not included, and this tour does not provide access to those interiors. The value rests in hearing stories at the locations themselves.
A good way to judge the cost is to compare it with your interests. If you have already spent the day on standard architecture tours, this gives you a different lens on the same downtown streets. If you dislike standing outdoors and prefer exhibits or transportation between stops, the value will be weaker.
The tour is also a useful first-night activity because it helps you recognize several central squares and buildings. You can return to locations that catch your eye during daylight, when you can see architectural details that are easy to miss after dark.
Where the tour fits into your Savannah plans

Schedule this after a lighter afternoon, not after a full day of walking. The 90-minute duration looks manageable, but you will be on your feet for the whole activity. A long day on brick sidewalks followed by a night walk can make the experience feel longer.
The evening timing is a major part of the appeal. The streets feel different after sunset, and the cemetery gates, squares, and old buildings provide a natural backdrop for the stories. At the same time, poor weather can affect comfort. The tour runs in all weather conditions, so check the forecast and bring suitable clothing.
You can bring a drink. Public transportation is nearby, and the start is in central Savannah. Service animals are allowed, and most people can take part, but the uneven surfaces and extended standing deserve serious thought if you have mobility concerns.
Free cancellation is available if you cancel at least 24 hours before the start time. Changes or cancellations inside that window are not refunded. If poor weather or a failure to reach the minimum number of participants cancels the tour, you are offered another date or a full refund.
The strongest reasons to choose it
I would choose this tour for its blend of Savannah history and ghost lore. The Mercer-Williams story, the cemetery setting, and the tales of notorious figures give the walk more substance than a simple list of haunted addresses.
I would also choose it if you want a guide-led evening that remains accessible and social. The group size can reach 30, but the activity is still small enough for a guide to answer questions and manage the pace. The best guides add humor and personal delivery, which can turn a familiar story into a memorable one.
The tour is especially useful if you have read Midnight in the Garden of Good and Evil. The subject matter overlaps with some of Savannah’s best-known true-crime lore, but the live setting gives you a chance to connect those stories with actual squares and buildings. You may also hear details that are not part of your previous reading.
The limitations you should accept
The biggest limitation is the lack of interior access. You will not enter Colonial Park Cemetery when it is closed, and you will not go inside the Mercer-Williams House or other historic buildings along the route.
The second is the uneven balance between history and haunting. Some departures may feel genuinely spooky, while others may seem like a history walk with ghost stories added. A few accounts may be delivered with broad theatrical flourishes. That style works for an audience that wants atmosphere, but not for someone seeking a strict academic account.
The third is the physical format. You walk, stop, stand, listen, and walk again. You are not seated on a trolley, and you do not move between locations in a vehicle. Comfortable shoes are not a minor suggestion here. They are the difference between enjoying the evening and counting the minutes until it ends.
Who should book this tour?
Book it if you enjoy local legends, true crime, cemetery stories, and old buildings viewed after dark. It is a good fit for couples, friends, families with teens aged 16 and older, and visitors who want an evening activity that is more active than a show.
It also suits people who like a guide with personality. Evie, Nikki, Austin, Leroy, Daniel, and Noah Davis have each been praised for different strengths, from humor and clarity to patience and local insight.
Skip it if you require access to haunted interiors, dislike theatrical storytelling, or want a purely factual presentation. You may also prefer another option if a 90-minute outdoor walk sounds tiring after a day on Savannah’s sidewalks.
Should you book the Beyond Good & Evil Tour?
I would book this tour if your ideal Savannah evening combines real crimes, local folklore, and a little theatrical fun. Go in expecting an outdoor storytelling walk, not a paranormal investigation. Wear good shoes, prepare for humidity or rain, and understand that the cemetery and historic homes are viewed from outside.
At $34.99, it offers solid value for a well-delivered 90-minute introduction to Savannah’s darker side. The guide matters, and the tone may vary, but the locations, stories, and evening setting give the experience a clear purpose. Choose it for atmosphere and context, not for scares or building access.
FAQ
How long does the Beyond Good & Evil Tour last?
The tour lasts approximately one hour and 30 minutes.
Where does the tour begin?
It begins at the gates of Colonial Park Cemetery at 200 Abercorn Street, Savannah, Georgia 31401.
Where does the tour end?
It ends in downtown Savannah near the starting area, generally around Chippewa Square. The exact endpoint depends on the route used.
Can I enter Colonial Park Cemetery during the tour?
Entry is not guaranteed. The cemetery may be locked during the evening, and the opening stories can be told from outside the gates.
Does the tour enter the Mercer-Williams House or other historic buildings?
No. The tour visits the exteriors and discusses the stories connected with them. Private and state-owned properties are not entered.
Is the tour suitable for children?
The minimum age is 16, so younger children cannot participate.
What happens if I need to cancel?
You can receive a full refund if you cancel at least 24 hours before the start time. Cancellations or changes made less than 24 hours before the start are not refunded. If the operator cancels because of poor weather or insufficient participation, you are offered another date or a full refund.
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